Victor Lesser (auth.), Yang Xiang, Brahim Chaib-draa (eds.)'s Advances in Artificial Intelligence: 16th Conference of the PDF

By Victor Lesser (auth.), Yang Xiang, Brahim Chaib-draa (eds.)

ISBN-10: 3540403000

ISBN-13: 9783540403005

This booklet constitutes the refereed court cases of the sixteenth convention of the Canadian Society for Computational reports of Intelligence, AI 2003, held in Halifax, Canada in June 2003.

The 30 revised complete papers and 24 revised brief papers awarded have been conscientiously reviewed and chosen from 106 submissions. The papers are equipped in topical sections on wisdom illustration, seek, constraint delight, desktop studying and information mining, AI and internet purposes, reasoning less than uncertainty, brokers and multi-agent structures, AI and bioinformatics, and AI and e-commerce.

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Extra resources for Advances in Artificial Intelligence: 16th Conference of the Canadian Society for Computational Studies of Intelligence, AI 2003, Halifax, Canada, June 11–13, 2003, Proceedings

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Only for 10% of the questions do we find one of the answer formulation in the TREC-10 document collection. However, when we search on the Web, we find at least one occurrence of a formulation for 43% of the questions. Of these, the answer identified by unification is correct 51% of the time. In clear, 10 % of the TREC-9 and TREC-10 questions are correctly answered only by searching for answer formulations on the Web and performing minimal semantic checking. For answer extraction, this simple technique of answer formulation seems interesting.

The system will generate: "w1 is w2 w3 ... wn " "w1 w2 is w3 ... wn " "w1 w2 w3 is ... wn " ... and will search the Web for such phrases. ", the following phrases will be searched for: "the is world’s richest man married to", "the world’s is richest man married to", "the world’s richest man is married to". . Hopefully, at least one phrase (more likely, the last one in our example) will retrieve the expected answer. Although simple, this strategy is very efficient 26 Leila Kosseim et al. when combine with the Web.

Pattern re-use. A pattern can be identified, designed and implemented once and then can be instantiated many different times across the same game and different games to amortize its development cost. 2. Pattern adaptation. A single pattern can provide a rich texture of different game experiences by varying its parameters. 3. Pattern abstraction. Game designers can discuss and design game components at a higher level of abstraction by discussing the design of new patterns and the adaptation of existing patterns to create new game situations.

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Advances in Artificial Intelligence: 16th Conference of the Canadian Society for Computational Studies of Intelligence, AI 2003, Halifax, Canada, June 11–13, 2003, Proceedings by Victor Lesser (auth.), Yang Xiang, Brahim Chaib-draa (eds.)


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