By Sarah K. Morgan Major
Previously released via Zephyr PressThis hands-on educating reduction presents blackline masters, tests, and overheads to assist scholars research addition and subtraction via visible and kinesthetic suggestions.
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Additional info for Addition & Subtraction (Kid-Friendly Computation)
Ten is just as significant a group as five is. Ten becomes the next important anchor number. (An anchor number is a point of reference against which the location of other numbers is defined. ) There are ten fingers on two hands, and our number system is base ten, so this number relates directly to place value. We learn to compute to ten and use the exact method learned to that point for computation beyond ten. All of this is a deliberate attempt to connect the stages of learning in a smooth flow, where initial learning is small, easy, and general, and all new knowledge is added to this all-important beginning in the form of specialization (an application of principle 11 in chapter 2).
Think of riding a bike. Once we have learned how, we never forget. In climbing stairs, we know just how to slant our body so we don’t fall backwards, just how far to raise our foot for the next step—which is why we trip when risers are not built to standard height. If you are a musician, think of how you memorize a piece of music. At first, you read the notes carefully and may practice the difficult passages in 27 Part I: The Framework isolation. After much practice, the body begins to remember.
Rationale Many scholars argue that most of what we remember enters the brain through the visual modality (Jensen 1994). When we make visual connections, either we are automatically reminded of something else, which is then linked in our memory with the new idea, or we make a conscious effort to form a connection that will serve as a memory prompt. For visual learners, this avenue is essential. When visual learners hear verbal instructions, what they hear and what they are able to process are frequently two different things.
Addition & Subtraction (Kid-Friendly Computation) by Sarah K. Morgan Major